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  • Book Overview & Buying OpenLayers 2.10 Beginner's Guide
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OpenLayers 2.10 Beginner's Guide

OpenLayers 2.10 Beginner's Guide

By : Erik Hazzard
4.2 (9)
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OpenLayers 2.10 Beginner's Guide

OpenLayers 2.10 Beginner's Guide

4.2 (9)
By: Erik Hazzard

Overview of this book

This is a beginner's guide with the essential screenshots and clearly explained code, which also serves as a reference. This book is for anyone who has any interest in using maps on their website, from hobbyists to professional web developers. OpenLayers provides a powerful, but easy-to-use, pure JavaScript and HTML (no third-party plug-ins involved) toolkit to quickly make cross-browser web maps. A basic understanding of JavaScript will be helpful, but there is no prior knowledge required to use this book. If you've never worked with maps before, this book will introduce you to some common mapping topics and gently guide you through the OpenLayers library. If you're an experienced application developer, this book will also serve as a reference to the core components of OpenLayers.
Table of Contents (18 chapters)
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OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Time for Action – adding features


Let's add some features to a map manually.

  1. Make a copy of the first example—we'll just need a basic WMS base layer and a vector layer.

  2. Open up the map in Firefox and enable Firebug. We'll use the JavaScript console to add features to the vector layer.

  3. Let's create some features first. To do so, we'll need to make use of the OpenLayers.Geometry classes. Let's start off by creating a OpenLayers.Geometry.Point object, passing in a longitude and latitude (type and execute the following in Firebug):

    var point = new OpenLayers.Geometry.Point(-72, 42);
  4. Now that we have a geometry object, we can create a feature object from it. We'll use the OpenLayers.Feature.Vector class to create a feature object using the point object we just created. When instantiating, the constructor can take in three arguments—geometry, attributes(optional), and style (optional). We'll cover the Feature class in detail later in the chapter. Create the feature point, by passing in the geometry...

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