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Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c

Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c

By : Matjaz B Juric, Sven Bernhardt, Danilo Schmiedel, Mark Simpson, Winterberg, Torsten
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Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c

Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c

4 (3)
By: Matjaz B Juric, Sven Bernhardt, Danilo Schmiedel, Mark Simpson, Winterberg, Torsten

Overview of this book

This book is intended for BPM and SOA architects, analysts, developers, and project managers who are responsible for, or involved in, business process development, modelling, monitoring, or the implementation of composite, process-oriented applications. The principles are relevant for the design of on-premise and cloud solutions.
Table of Contents (14 chapters)
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13
Index

Why we need a new methodology for Game Enterprise BPM


Now, Game Enterprise BPM needs to be played everywhere. This implies that Game Silo BPM needs to diminish, meaning it needs to be replaced, gradually, through managed evolution, league by league, aiming for excellence at Champions League.

We can't play Game Enterprise BPM with the same culture of ad hoc, joyful creativity, which we find in Game Silo BPM. We can't just approach our colleague; let's call him Ingo Maier, who we know has drawn the process model for a process we are interested in. We can't just walk over to the other desk to him, asking him about the meaning of an unclear section in the process. That is because in Game Enterprise BPM, Ingo Maier, as a person whom we know as part of our team Silo, does not exist anymore.

We deal with process models, with SOA services, with a language defined somewhere else, in another department. This is what makes it so hard to move up in BPM leagues.

Hiding behind the buzz term "agile" does...

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