Book Image

Learn Computer Forensics – 2nd edition - Second Edition

By : William Oettinger
Book Image

Learn Computer Forensics – 2nd edition - Second Edition

By: William Oettinger

Overview of this book

Computer Forensics, being a broad topic, involves a variety of skills which will involve seizing electronic evidence, acquiring data from electronic evidence, data analysis, and finally developing a forensic report. This book will help you to build up the skills you need to work in a highly technical environment. This book's ideal goal is to get you up and running with forensics tools and techniques to successfully investigate crime and corporate misconduct. You will discover ways to collect personal information about an individual from online sources. You will also learn how criminal investigations are performed online while preserving data such as e-mails, images, and videos that may be important to a case. You will further explore networking and understand Network Topologies, IP Addressing, and Network Devices. Finally, you will how to write a proper forensic report, the most exciting portion of the forensic exam process. By the end of this book, you will have developed a clear understanding of how to acquire, analyze, and present digital evidence, like a proficient computer forensics investigator.
Table of Contents (17 chapters)
15
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16
Index

Internet Artifacts

The internet has become a staple in commercial and consumer environments. Digital communication between users is a daily activity. It is uncommon for a household not to have a device connected to the internet in some manner. They give students in elementary school devices to connect to the internet to enhance their education. Email addresses, URLs, social media, and file sharing are all vectors of activities a user can partake in. It is up to the user to decide whether their online activities will meet social norms and be accepted or whether they will cross the line and conduct criminal activity. Your job as a digital forensic investigator will be to investigate their activities in the digital realm.

In this chapter, we will be discussing some of the common browsers and social media sites and the artifacts they provide. We will also discuss P2P file-sharing tools, cloud computing services, and their artifacts.

We’ll be covering them in the following...