Book Image

The Software Developer's Guide to Linux

By : David Cohen, Christian Sturm
5 (2)
Book Image

The Software Developer's Guide to Linux

5 (2)
By: David Cohen, Christian Sturm

Overview of this book

Developers are always looking to raise their game to the next level, yet most are completely lost when it comes to the Linux command line. This book is the bridge that will take you to the next level in your software development career. Most of the skills in the book can be immediately put to work to make you a more efficient developer. It’s written specifically for software engineers, not Linux system administrators, so each chapter will equip you with just enough theory to understand what you’re doing before diving into practical commands that you can use in your day-to-day work as a software developer. As you work through the book, you’ll quickly absorb the basics of how Linux works while you get comfortable moving around the command line. Once you’ve got the core skills, you’ll see how to apply them in different contexts that you’ll come across as a software developer: building and working with Docker images, automating boring build tasks with shell scripts, and troubleshooting issues in production environments. By the end of the book, you’ll be able to use Linux and the command line comfortably and apply your newfound skills in your day-to-day work to save time, troubleshoot issues, and be the command-line wizard that your team turns to.
Table of Contents (20 chapters)
18
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19
Index

Conclusion

In this chapter, you learned what you need to know to avoid some of the common misunderstandings, bugs, and frustrating design flaws that we see when web applications leave a developer’s laptop and start to interact with the real world through complex infrastructure. You learned about some of the infrastructure that mediates access to your applications, like gateways and upstreams.

You also saw some of the most common mistakes that we see developers make with HTTP, and you’ll be able to use that knowledge to avoid hard-to-debug issues with headers, incorrect or vague status codes, and more. You learned about Cross-Origin Resource Sharing (CORS) and how HTTP has evolved into its current form.

Maybe most importantly, you saw how you can level up your game as a developer by learning a command-line tool like curl and combining it with your theoretical knowledge of HTTP.

What you learned in this chapter makes it possible for you to quickly and accurately...