Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
About the Author
About the Reviewer

Chapter 7. 3D Modeling

This chapter highlights how to represent data in the form of graphs and charts. In this chapter, we will cover:

  • Rendering 3D objects

  • Drawing 3D cubes

  • Drawing a 3D cylinder and a cone

  • Drawing a 3D sphere and a torus

  • Drawing 3D text decorated by particles

  • Drawing a panorama

  • Drawing a snowman