Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Demonstrating physics


Actually, we have already witnessed physics in the previous recipes as they contained velocity and gravity. In this recipe, it is vector calculus which is demonstrated. The output of this recipe looks as follows:

How to do it…

The HTML code is as follows:

<html>
  <head>
    <meta charset="UTF-8" />
  <title>Physics</title>
    <script src="../phaser-master/build/phaser.min.js"></script>
  </head>
  <body>
    <script type="text/javascript">
      var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update: update,render: render});
      var stone;
      function preload()
      {
        game.load.image('stone','gameimages/stone.png');
        game.load.image('arrow', 'gameimages/arrow.png');
      }
      function create()
      {
        game.physics.startSystem(Phaser.Physics.ARCADE);
        game.physics.arcade.checkCollision.left=true;
        stone=game...