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  • Book Overview & Buying Offline First Web Development
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Offline First Web Development

Offline First Web Development

By : Daniel Sauble
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Offline First Web Development

Offline First Web Development

2 (1)
By: Daniel Sauble

Overview of this book

When building mobile apps, it’s easy to forget about the moments when your users lack a good Internet connection. Put your phone in airplane mode, open a few popular apps, and you’ll quickly see how they handle being offline. From Twitter to Pinterest to Apple Maps, some apps might handle being offline better—but very few do it well. A poor offline experience will result in frustrated users who will abandon your app, or worse, turn to your competitor’s apps Expert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you’ll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst-case scenario, could save you countless hours of wasted effort.
Table of Contents (12 chapters)
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11
Index

Chapter 6. Be Eventually Consistent

In this chapter, we'll finally address the question of what happens when two users update the same piece of information while offline. This problem, known as split-brain, is common to all distributed systems. When the apps finally get online, which change wins? Do we resolve the conflict automatically or do we let the user decide?

Try this now. Open the app in two separate browsers. Using the mobile development tools, put each app into offline mode. Now, make changes to the same to-do item on each device and then put them online. Notice how the last change wins. This is certainly a solution to the problem, but is it the best solution? Probably not.

We can't know which change is the correct change. Maybe both the users think that their change should win or don't even consider the possibility that their change may fail. We could let the owner win by default, but this doesn't address what happens when two collaborators make changes...

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