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Babylon.js Essentials

Babylon.js Essentials

By : Moreau-Mathis
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Babylon.js Essentials

Babylon.js Essentials

2 (1)
By: Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (10 chapters)
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Summary

In this chapter, you learned how to create a minimal HTML page to handle a Babylon.js engine and draw a scene. You also learned how to use Babylon.js' built-in nodes such as lights, cameras, and meshes.

Don't hesitate to practice with the built-in meshes such as torus, torus-knots, and spheres and play with the scene graph and node's properties such as position.

In the next chapter, you'll learn how scenes are built with designers and how they are imported using Babylon.js. You'll also see that interfacing 3D software to create scenes with Babylon.js is pretty easy as all the tools are provided by the Babylon.js solution (such as exporters and importers).

The next chapter will also explain how artists work to create 3D scenes for the web as their problems are different from desktop software such as games for consoles and PCs.

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Babylon.js Essentials
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