Book Image

Taking Flutter to the Web

By : Damodar Lohani
Book Image

Taking Flutter to the Web

By: Damodar Lohani

Overview of this book

Using a shared codebase in addition to an extensive range of tools in the Flutter ecosystem optimized for browsers, the Flutter framework has expanded to enable you to bring your mobile apps to the web. You’ll find out how web developers can leverage the Flutter framework for web apps with this hands-on guide. Taking Flutter to the Web will help you learn all about the Flutter ecosystem by covering the tools and project structure that allows you to easily integrate Flutter into your web stack. You’ll understand the concepts of cross-platform UI development and how they can be applied to web platforms. As you explore Flutter on the web, you'll become well-versed with using Flutter as an alternative UI platform for building adaptive and responsive designs for web apps. By the end of this Flutter book, you'll have built and deployed a complete Flutter app for the web and have a roadmap ready to target the web for your existing Flutter mobile apps.
Table of Contents (17 chapters)
1
Part 1: Basics of Flutter Web
5
Part 2: Flutter Web under the Hood
9
Part 3: Advanced Concepts

Choosing between the HTML and CanvasKit renderers

We should consider our requirements in order to decide between the HTML and CanvasKit renderers. In this section, we will explore our requirements and accordingly choose the renderer. Additionally, we will also look into different options available to set up these renderers.

Loading time

If your application requires faster initial loading times, especially on mobile, you should go with the HTML renderer. As we discussed in the previous section, the CanvasKit renderer adds an additional 2 MB download size. The default behavior is to select the HTML renderer on mobile, whereas the CanvasKit renderer would be selected on desktops.

Data usage

Firstly, CanvasKit’s bundle size is larger than HTML’s. Also, if you’re going to use emojis in your app, you won’t want the user to download a large font in addition to your application. So again, if you’re concerned about data consumption, you should...