Book Image

Software Architecture with C# 12 and .NET 8 - Fourth Edition

By : Gabriel Baptista, Francesco Abbruzzese
3.5 (2)
Book Image

Software Architecture with C# 12 and .NET 8 - Fourth Edition

3.5 (2)
By: Gabriel Baptista, Francesco Abbruzzese

Overview of this book

Software Architecture with C# 12 and .NET 8 puts high-level design theory to work in a .NET context, teaching you the key skills, technologies, and best practices required to become an effective .NET software architect. This fourth edition puts emphasis on a case study that will bring your skills to life. You’ll learn how to choose between different architectures and technologies at each level of the stack. You’ll take an even closer look at Blazor and explore OpenTelemetry for observability, as well as a more practical dive into preparing .NET microservices for Kubernetes integration. Divided into three parts, this book starts with the fundamentals of software architecture, covering C# best practices, software domains, design patterns, DevOps principles for CI/CD, and more. The second part focuses on the technologies, from choosing data storage in the cloud to implementing frontend microservices and working with Serverless. You’ll learn about the main communication technologies used in microservices, such as REST API, gRPC, Azure Service Bus, and RabbitMQ. The final part takes you through a real-world case study where you’ll create software architecture for a travel agency. By the end of this book, you will be able to transform user requirements into technical needs and deliver highly scalable enterprise software architectures.
Table of Contents (26 chapters)
23
Answers
24
Other Books You May Enjoy
25
Index

Understanding design patterns and their purpose

Deciding on the design of a system is challenging, and the responsibility associated with this task is enormous. As software architects, we must always keep in mind that features such as great reusability, good performance, and good maintainability are important for delivering a good solution. This is where design patterns help and accelerate the design process.As we mentioned previously, design patterns are solutions that have already been discussed and defined so that they can solve common software architectural problems. This approach grew in popularity after the release of the book Design Patterns – Elements of Reusable Object-Oriented Software, where the Gang of Four (GoF) divided these patterns into three types: creational, structural, and behavioral.A little bit later, Uncle Bob introduced the SOLID principles to the developer community, giving us the opportunity to efficaciously organize the functions...