Book Image

Web App Development Made Simple with Streamlit

By : Rosario Moscato
Book Image

Web App Development Made Simple with Streamlit

By: Rosario Moscato

Overview of this book

This book is a comprehensive guide to the Streamlit open-source Python library and simplifying the process of creating web applications. Through hands-on guidance and realistic examples, you’ll progress from crafting simple to sophisticated web applications from scratch. This book covers everything from understanding Streamlit's central principles, modules, basic features, and widgets to advanced skills such as dealing with databases, hashes, sessions, and multipages. Starting with fundamental concepts like operation systems virtualization, IDEs, development environments, widgets, scripting, and the anatomy of web apps, the initial chapters set the groundwork. You’ll then apply this knowledge to develop some real web apps, gradually advancing to more complex apps, incorporating features like natural language processing (NLP), computer vision, dashboards with interactive charts, file uploading, and much more. The book concludes by delving into the implementation of advanced skills and deployment techniques. By the end of this book, you’ll have transformed into a proficient developer, equipped with advanced skills for handling databases, implementing secure login processes, managing session states, creating multipage applications, and seamlessly deploying them on the cloud.
Table of Contents (23 chapters)
Free Chapter
1
Part 1: Getting Started with Streamlit
5
Part 2: Building a Basic Web App for Essential Streamlit Skills
10
Part 3: Developing Advanced Skills with a Covid-19 Detection Tool
15
Part 4: Advanced Techniques for Secure and Customizable Web Applications

The importance of turning an idea into a prototype – the changing scenario in computing methods

Computing has advanced dramatically over the past few decades. Earlier systems relied on programs that were installed and run on individual personal computers. Users would purchase software licenses, install the programs themselves, and then access those applications from their desktops. If you wanted to use an application on another computer, you had to install it there as well.

This model dominated computing for many years but was limited and static. It lacked interconnectivity and did not facilitate true collaboration or data sharing across machines. Users were confined to the specific software they installed locally and had to manage separate copies of files and settings on each computer they used.

The rise of networks, improved connectivity, and the early internet started to change this. New possibilities emerged for distributed software, real-time collaboration, and synchronized...