Book Image

Play Framework Cookbook

By : Alexander Reelsen
Book Image

Play Framework Cookbook

By: Alexander Reelsen

Overview of this book

<p>The Play framework is the new kid on the block of Java frameworks. By breaking with existing standards the play framework tries not to abstract away from HTTP as most web frameworks do, but tightly integrates with it. This means quite a shift for Java programmers. Understanding these concepts behind the play framework and its impact on web development with Java are crucial for fast development of applications.<br /><br />The Play Framework Cookbook starts where the beginner documentation ends. It shows you how to utilize advanced features of the Play framework &ndash; piece by piece and completely outlined with working applications!<br /><br />The reader will be taken through all layers of the Play Framework and provided with in-depth knowledge from as many examples and applications as possible. Leveraging the most from the Play framework means to think simple again in a java environment. Implement your own renderers, integrate tightly with HTTP, use existing code, improve site performance with caching and integrate with other web services and interfaces. Learn about non-functional issues like modularity or integration into production and testing environments. In order to provide the best learning experience during reading Play Framework Cookbook, almost every example is provided with source code, so you can start immediately to integrate recipes into your own play applications.</p>
Table of Contents (16 chapters)
Play Framework Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Information About the Play Framework
Index

Building a flexible registration module


This is the first hands-on module. We will write one of the most needed functionalities of modern web applications in a module, a registration module featuring a double opt-in with a confirmation e-mail. The following tasks have to be covered by this module:

  • A registration has to be triggered by a user

  • An e-mail is send to an e-mail address including a URL to confirm registration

  • A URL can be opened to confirm registration

  • On confirmation of the registration by the user, the account should be enabled

  • A Job to remove registrations, which are older than a specified time interval

You will also see that there are some problems in keeping your application modularized, which will have to be worked around and require understanding, as to when to put code into a module and when to put it into the application.

The source code of the example is available at examples/chapter5/registration.

Getting ready

Create an application, or you possibly already have an application...