Alan Grace is a co-founder of Pixel Wolf Studios, an Indie game development studio based in Dublin, Ireland. Having worked for a number of years in web and graphic design running his own design studio, Alpha Solutions, Alan has a vast area of expertise across multimedia and game design. Having completed his MSc in Media and Digital Games he set up Pixel Wolf Studios in 2011.
Alan currently lectures on a number of courses teaching game development using Corona SDK. He also was a reviewer on Corona SDK Mobile Game Development: Beginner's Guide, Michelle M. Fernandez, Packt Publishing.
Sergey Lalov is a master in radioengineering and programmer from Russia; he got his degree in 2009. Since then he has been working as a network administrator with Linux servers, as a web developer, as a developer of a video surveillance system, and as a developer of an automatic autodrome, where all cars have been equipped with Linux onboard computers with GPS and cameras in a way so people can see in real-time driver's position and score. Finally he became a developer of mobile apps and games for Android and iOS. His brother, Vladimir, is a talented graphics designer and writer. Together they form a great tandem for game development. Now the Spiral Code Studio company has been founded (http://spiralcodestudio.com) and they work on a promising futuristic tower defense game—strong science fiction and addictive gameplay that we all love.
Being a game developer has always been a dream job of Sergey's since childhood. As well as many others, he was really impressed when he got his 8-bit NES console (actually it was a Chinese clone called Dendy). It was very interesting how this little thing operated and produced dynamic images based on user input. Later at middle school he joined radioengineering club for pupils, where he was first introduced to computers; the club had i286 and i486 machines. His first program was a simple paint-like app for DOS in C. Later there were commodore-like computers with BASIC on board and finally a modern Pentium II computer. At high school he wrote his first simple game for DOS in Pascal—a side-scroller in space, in which the player guided his or her spaceship destroying coming asteroids.
At university he became a web developer and was trying to make a game in 3D using different 3D engines, but only after the university did he find Corona SDK. At that time there were almost no competitors to Corona—it's fast, easy to use, and extremely easy to learn. Having learned Python before, he learned Lua and the basics of Corona SDK in just a week! Lua is a great language, really well thought out. Even now Corona SDK is the most user friendly tool to make fast games for mobile platforms.
Michael Piercy co-founded the Dublin-based, independent game development outfit Pixel Wolf Studios, after achieving an MSc in Digital Games and a BA in Computer Game Design. Focusing on mobile game design and development, he worked on a range of games covering various marketplaces such as iOS and Android platforms.
Michael also worked on the Corona SDK Mobile Game Development for Beginners Video Series, by Packt Publishing. His online portfolio is available to the public at www.MichaelPiercy.ie.