Book Image

Moodle 3 E-Learning Course Development - Fourth Edition

By : Susan Smith Nash, William Rice
Book Image

Moodle 3 E-Learning Course Development - Fourth Edition

By: Susan Smith Nash, William Rice

Overview of this book

Moodle is a learning platform or Course Management System (CMS) that is easy to install and use, but the real challenge is in developing a learning process that leverages its power and maps the learning objectives to content and assessments for an integrated and effective course. Moodle 3 E-Learning Course Development guides you through meeting that challenge in a practical way. This latest edition will show you how to add static learning material, assessments, and social features such as forum-based instructional strategy, a chat module, and forums to your courses so that students reach their learning potential. Whether you want to support traditional class teaching or lecturing, or provide complete online and distance e-learning courses, this book will prove to be a powerful resource throughout your use of Moodle. You’ll learn how to create and integrate third-party plugins and widgets in your Moodle app, implement site permissions and user accounts, and ensure the security of content and test papers. Further on, you’ll implement PHP scripts that will help you create customized UIs for your app. You’ll also understand how to create your first Moodle VR e-learning app using the latest VR learning experience that Moodle 3 has to offer. By the end of this book, you will have explored the decisions, design considerations, and thought processes that go into developing a successful course.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 1. A Guided Tour of Moodle

Moodle is a free, open source learning management system that enables you to create powerful, flexible, and engaging online learning experiences. I use the phrase online learning experiences instead of online courses deliberately. The phrase online course often connotes a sequential series of web pages, some images, maybe a few animations, and a quiz put online. There might be some email or bulletin board communication among the teacher and students. However, online learning can be much more engaging than that.

Moodle's name gives you an insight into its approach to e-learning. The official Moodle documentation on http://docs.moodle.org states the following:

"The word Moodle was originally an acronym for Modular Object-Oriented Dynamic Learning Environment, which is mostly useful to programmers and education theorists. It's also a verb that describes the process of lazily meandering through something, doing things as it occurs to you to do them, an enjoyable tinkering that often leads to insight and creativity. As such, it applies both to the way Moodle was developed and to the way a student or teacher might approach studying or teaching an online course. Anyone who uses Moodle is a Moodler."

The phrase online learning experience connotes a more active, engaging role for students and teachers. It connotes, among other things, web pages that can be explored in any order, courses with live chats among students and teachers, forums where users can rate messages on their relevance or insight, online workshops that enable students to evaluate one another's work, impromptu polls that let the teacher evaluate what students think of a course's progress, and directories set aside for teachers to upload and share their files. All these features create an active learning environment, full of different kinds of student-to-student and student-to-teacher interactions. This is the kind of user experience that Moodle excels at and the kind that this book will help you create.