Book Image

Learn WebAssembly

By : Mike Rourke
Book Image

Learn WebAssembly

By: Mike Rourke

Overview of this book

WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
PacktPub.com
Contributors
Preface
Index

Summary


In this chapter, we covered the compilation and loading processes for modules that utilize the Emscripten glue code alongside the Wasm modules. By utilizing some of Emscripten's built-in features, such as ported libraries and helper methods, we were able to demonstrate the advantages Emscripten offers. We discussed some of the compiler flags that you can pass to the emcc command and how that will affect your output. By utilizing VS Code's Tasks feature, we were able to set up a build command to expedite the build process going forward. We also reviewed the process for compiling and loading a Wasm module without the glue code. We wrote some reusable JavaScript code to load the module as well as code to interact with our compiled Wasm module.

In Chapter 6, Interacting with JavaScript and Debugging, we're going to cover interacting with JavaScript and debugging techniques in the browser.