Book Image

Clean Code in JavaScript

By : James Padolsey
Book Image

Clean Code in JavaScript

By: James Padolsey

Overview of this book

Building robust apps starts with creating clean code. In this book, you’ll explore techniques for doing this by learning everything from the basics of JavaScript through to the practices of clean code. You’ll write functional, intuitive, and maintainable code while also understanding how your code affects the end user and the wider community. The book starts with popular clean-coding principles such as SOLID, and the Law of Demeter (LoD), along with highlighting the enemies of writing clean code such as cargo culting and over-management. You’ll then delve into JavaScript, understanding the more complex aspects of the language. Next, you’ll create meaningful abstractions using design patterns, such as the Class Pattern and the Revealing Module Pattern. You’ll explore real-world challenges such as DOM reconciliation, state management, dependency management, and security, both within browser and server environments. Later, you’ll cover tooling and testing methodologies and the importance of documenting code. Finally, the book will focus on advocacy and good communication for improving code cleanliness within teams or workplaces, along with covering a case study for clean coding. By the end of this book, you’ll be well-versed with JavaScript and have learned how to create clean abstractions, test them, and communicate about them via documentation.
Table of Contents (26 chapters)
1
Section 1: What is Clean Code Anyway?
7
Section 2: JavaScript and Its Bits
13
Section 3: Crafting Abstractions
16
Section 4: Testing and Tooling
20
Section 5: Collaboration and Making Changes

The Tenets of Clean Code

In the last chapter, we discussed the purpose that sits at the very beginning of a piece of code: solving a problem for a user. We discussed the difficulties of catering to both the machine and the human. We reminded ourselves that, at its core, writing code is about communicating intent.

In this chapter, we will derive four core tenets from those foundations that are necessary to think about when creating software. These tenets are reliability, efficiency, maintainability, and usability. A good piece of software can be said to have all of these qualities. A bad piece of software can be said to have none of them. Crucially, however, these tenets are not rules. Instead, it is useful to see them as lenses through which you can look at your code. For each tenet, we will discover why it is important through a mix of analogies and JavaScript examples. You should...