Book Image

Full-Stack React Projects - Second Edition

By : Shama Hoque
2 (1)
Book Image

Full-Stack React Projects - Second Edition

2 (1)
By: Shama Hoque

Overview of this book

Facebook's React combined with industry-tested, server-side technologies, such as Node, Express, and MongoDB, enables you to develop and deploy robust real-world full-stack web apps. This updated second edition focuses on the latest versions and conventions of the technologies in this stack, along with their new features such as Hooks in React and async/await in JavaScript. The book also explores advanced topics such as implementing real-time bidding, a web-based classroom app, and data visualization in an expense tracking app. Full-Stack React Projects will take you through the process of preparing the development environment for MERN stack-based web development, creating a basic skeleton app, and extending it to build six different web apps. You’ll build apps for social media, classrooms, media streaming, online marketplaces with real-time bidding, and web-based games with virtual reality features. Throughout the book, you’ll learn how MERN stack web development works, extend its capabilities for complex features, and gain actionable insights into creating MERN-based apps, along with exploring industry best practices to meet the ever-increasing demands of the real world. By the end of this React book, you’ll be able to build production-ready MERN full-stack apps using advanced tools and techniques in modern web development.
Table of Contents (22 chapters)
1
Getting Started with MERN
4
Building MERN from the Ground Up
8
Developing Web Applications with MERN
13
Advancing to Complex MERN Applications
19
Going Forward with MERN

Updating the game code in React 360

With the game backend all set up in the MERN application, we can update the React 360 project code we developed in Chapter 13, Developing a Web-Based VR Game, to make it render games directly from the game collection in the database.

We will use the game ID in the link that opens the React 360 application to fetch game details, using the load game API from within the React 360 code. Then, we will set this retrieved game data to the state so that the game loads details from the database instead of the static sample data we used in Chapter 13, Developing a Web-Based VR Game. Once the code is updated, we can bundle it again and place the compiled files in the MERN application before trying out the integration, as discussed in the following sections.

...