Book Image

Building an Architectural Walkthrough Using Unity [Video]

By : Stefan Boeykens
Book Image

Building an Architectural Walkthrough Using Unity [Video]

By: Stefan Boeykens

Overview of this book

Walk around in your own architectural design with the Unity Game Authoring system About This Video • Enliven static images and technical drawings with an interactive Unity app • Walk around freely, climb stairs, open doors…explore! • This is a practical and useful tutorial covering exactly what you need to know to use architectural design in your own projects In Detail Translating CAD or BIM models into a real-time application can seem a tiresome ordeal. Luckily, Unity is very accessible for architects with some 3D experience and it makes importing and presenting models a fun task to do. Architectural visualization through Unity will help you analyze designs and make related decisions even before the actual building is built. Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share. This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.
Table of Contents (8 chapters)
Chapter 6
Scripting to Add Interactivity
Content Locked
Section 3
Triggering the Rotation of GameObject
Scripts often contain events that need to occur at a specific moment or situation. We react to a Trigger Event to capture the player approaching. - Set up Trigger, Hinge, and Door - Create the rotateObject script and edit it in Monodevelop - Attach the script to Trigger and test it