Book Image

Building your First VR Experience with Unity [Integrated Course]

By : Alexander Coulombe
Book Image

Building your First VR Experience with Unity [Integrated Course]

By: Alexander Coulombe

Overview of this book

<p>Building your First VR Experience with Unity aims to provide those who are new to developing virtual reality apps with an introduction to Unity, and the goal is guide the user through crafting their first VR application in a straightforward manner, which will then serve as a skeleton onto which future lessons will build expertise.</p> <p>Whether a customer is looking to use virtual reality for game development, architectural walkthroughs, product showcases, or even more custom applications, this course is intended to provide a strong foundation in 3D modeling, C# coding, interaction design, SDK use, and general best practices for VR that will help make VR experiences you develop exciting and memorable (and crucially, not nauseating.) The examples will focus on using Unity3D, the premier virtual reality creation tool which accounts for over 80% of all VR content released today.</p> <h1>Key Features</h1> <ul> <li>Understand why to use Unity 5.6</li> <li>Set up for both Oculus Rift and HTC Vive</li> <li>View VR in Android phones both using Cardboard and Daydream</li> </ul> <h1>Who this course is for</h1> <p>This course is for people who are interested in virtual reality and game development and would like to start from scratch. It is specially designed for beginners who aren’t familiar with Unity and VR.</p>
Table of Contents (5 chapters)
Chapter 5
Making a Game
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Section 2
Writing a script that instantiates prefabs with a button
Making a Game - Writing a script that instantiates prefabs with a button