Book Image

Practical Unity Game Development [Video]

By : Francesco Sapio
Book Image

Practical Unity Game Development [Video]

By: Francesco Sapio

Overview of this book

<p>Unity 3D is an industry standard tool, and this course will help you to master the latest features of the engine and bring your projects to success. This will include becoming familiar with Shader Graphs, Tilemap, Post Processing, Cinemachine, Timelines and other built-in tools.</p> <p>You will make breathtaking cut-scenes with the Timeline tools to enhance your game with action scenes, as well as direct every camera in the game by using Cinemachine, from gameplay to cutscenes, making your games always feel natural.</p> <p>In addition, you will build impressive 2D maps with Tilemap in no time, by customizing Tiles and Brushes, speeding up the level design process, and creating designing tools for yourself or your team.</p> <p>Moreover, you will create stunning materials with Shader Graph that can bring the look of your game to the next level, including creating special effects such as dissolve, teleporting or slicing.</p> <p>Finally, you will master the new rendering techniques such as GPU instancing to show thousands of assets on screen at once with little performance cost and give a specific mood or feel to your game by learning all about the new Post-Processing effects and how animate and blend between them.</p> <p>All the code and supporting files for this course are available on Github at: <a style="color: #fa8d11;" href="https://github.com/PacktPublishing/Practical-Unity-Game-Development" target="blank">https://github.com/PacktPublishing/Practical-Unity-Game-Development</a></p> <h1>Style and Approach</h1> <p>This video course will take a hands-on approach, full of examples and easy to follow concepts that will enable you to complete tasks which will help them to gain confidence in using Unity.</p>
Table of Contents (6 chapters)
Chapter 5
Shader Graphs
Content Locked
Section 4
Textures and Sub-Graphs
Create a texture nodes and understand how to convert them to be used within the rest of the Graph. - Create a Sub Graph, understand how the work (Input and Outputs in the Sub-Graph) - Integrate the Sub-Graph within the Glowing Material