Book Image

Unreal Engine 5 - The Complete Beginner's Course [Video]

By : David Nixon
Book Image

Unreal Engine 5 - The Complete Beginner's Course [Video]

By: David Nixon

Overview of this book

Want to learn how to make video games? Then why not make games with the exact same software used to develop hit titles such as Fortnite, Batman: Arkham Asylum, Gears of War, and Mass Effect—the state-of-the-art Unreal Engine. By beginning your game development journey with Unreal Engine 5, you will be learning the same engine that the pros use. You'll start by setting up Unreal Engine 5 and grasping game development fundamentals. Next, you'll acquire the skills to craft immersive game environments, script game logic for rule definition, data management, and character creation. This course will teach you how physics works in Unreal Engine 5 and how to handle collisions. You will learn how to create user interfaces, so you can add menus, load screens, and HUDs to your game. You will learn how audio works within the Engine so that you can add music, dialogue, and sound effects. And finally, you will learn how to package your game so that it can be played on other computers and game consoles. By the end of this course, you will gain all the skills necessary to bring your ideas to life and create your own video games using the cutting-edge Unreal Engine 5. Course resources are available on GitHub.
Table of Contents (9 chapters)
Chapter 8
Audio
Content Locked
Section 1
Audio I - Audio Overview and Sound Waves
Learn about Sound Waves and their properties. The AmbientSound actor and its properties include Is UISound, Auto Activate, Looping, Compression Quality, Subtitles, Spoken Text, Mature, Manual Word Wrap, Envelope Follower Attack Time, Envelope Follower Release Time, Is Ambisonics, Subtitle Priority, and Comment. Learn what is the difference between Sound Groups and Sound Classes; how to use the Play Sound node, Play Sound at Location node, and Spawn Sound Attached node.