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Book Overview & Buying
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Table Of Contents
Learn Intermediate C# Scripting for Unity Game Development
By :
Learn Intermediate C# Scripting for Unity Game Development
By:
Overview of this book
Welcome to an exciting journey through advanced Unity game development and C# scripting. In the first section of this course, you will embark on a Unity C# scripting crash course, refreshing and solidifying your scripting skills for Unity game development. Moving forward, you will explore the world of C# data structures, including lists, stacks, queues, and dictionaries, and learn how to implement them within Unity projects.
As you progress, you will dive into object pooling in Unity with C#, a powerful design pattern that you will seamlessly integrate into your scripts. Practical experience awaits as you apply object pooling in a real Unity 2D game project, enhancing your game development capabilities. Additional exploration of C# scripting concepts, such as namespaces, coroutines, static variables and functions, and function overloading, will further enrich your expertise.
By the end of the course, you will not only strengthen your C# scripting skills but also expand your knowledge across diverse areas, from data structures and object pooling to vectors, quaternions, and object-oriented programming in C#.
Table of Contents (8 chapters)
Unity C# Scripting Crash Course
Working with Data Structures in C# and Unity
All About Object Pooling with Practical Examples
Vectors and Vector Math in C# and Unity
Demystifying Quaternions and Rotations in Unity
Object-Oriented Programming Concepts in C#