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Book Overview & Buying
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Table Of Contents
Building Medieval Worlds - Unreal Engine 5 Modular Kitbash
By :
Building Medieval Worlds - Unreal Engine 5 Modular Kitbash
By:
Overview of this book
This course offers something for both aspiring game developers and enthusiasts looking to learn Unreal Engine 5. With over 250 modular assets, you can bring to life a medieval fantasy world complete with bustling towns, majestic castles, and intricate canal systems. You will learn unique techniques to create stylized structures, functional water systems with submergible boat assets, and animated native-enabled foliage to enhance the natural side of your world.
The course covers a vast array of topics that guide you through every aspect of game development. You will learn to build entire towns and blacksmith shops with ease using the massive modular pack and create custom prop collections using blueprints to make your world come to life. In addition, you will learn to create a fully functional open-world system material with distance-based blending, noise masking, and automatic material transitions.
The course also covers creating large-scale cities on the go with Modeling mode, deforming modular assets such as merging bridge pieces and bending bridges using a curved deformed.
By the end of the course, you will be able to immerse yourself and your players in a fully functional medieval world of your own creation, whether it’s a small village or an entire city. The possibilities are endless with the skills you will gain from this comprehensive course.
Table of Contents (35 chapters)
Introduction
Introduction to Unreal Engine 5 and Resource Pack
Working on Castle Entrance
Creating Elevation Out of Castle Structure
Building a House from the Ground Up
Structural Decoration of a Virtual House
Working on a 3D Hut from Top Down
Free-Form 3D Building Creation
Thinking of Location for Modular Structure Setup
Creating UE5 Modular Hut Iterations
Creating Castle Harbor
Working with Unreal Engine 5 Water Plugin
UE5 Modeling Mode
Decorating Harbor Area
Working with Water Visuals within the Scene
Building Digital Alleyway
Working on Street Elevation in UE5
Landmark Tower in Our Unreal Castle
Castle Stone Stronghold in UE5
Working on Castle Back
OpenWorld Landscape Setup in UE5
Landscape Material Creation Expansion
Working on a Castle Ground
Asset Collection Blueprints in UE5
Working on Castle Overall Appearance
Sculpting Castle Terrain
Populating Scene with Stone Formations
Quixel Material Blend Setup
Foliage in Unreal Engine 5
Working on Addition Detail to Give Character to Our Castle
Day and Night Cycle Setup in UE5
UE5 Particle Effects
Working on Background Terrain for the Scene
Background Mountain Setup
Final Touches in Unreal Engine 5