Book Image

Blender to Unreal Engine 5 - 3D Props - Medieval Windmill [Video]

By : 3D Tudor Limited By Neil Ian Bettison
Book Image

Blender to Unreal Engine 5 - 3D Props - Medieval Windmill [Video]

By: 3D Tudor Limited By Neil Ian Bettison

Overview of this book

In this course, we will be creating a medieval windmill, an intricate medieval asset requiring mechanical knowledge full of life through 3D animation. Our focus will be on creating realistic and fully functional subcomponents for our windmill, which will include an intricate set of wooden supports, balconies, stairs, a waterwheel, and windmill arms. You will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our medieval windmill’s waterwheel, windmill arms, and windmill sign. Next, you will learn how to take control of your scene’s aesthetics through an HDRI system for lighting. You will also learn how to create your own materials using the shared textures and learn all about the gamma, hue, saturation, and some world Blender nodes. Finally, we will deep dive into Epic’s all-new Unreal Engine 5. You will learn everything, right from importing animations from Blender to having them work correctly in Unreal Engine 5 to render in real-time and creating our own portfolio gradient skybox! By the end of this course, you will be able to create your own 3D medieval windmill asset for your game. All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Props---Medieval-Windmill
Table of Contents (29 chapters)
Free Chapter
1
Course Introduction Blender to Unreal Engine
2
Working with References
15
Creating the Small Window Extension
19
Waterwheel Turner and Stone opening
22
Creating the Main Staircase Base
26
Creating the Windmill Base
27
Portfolio Setups Eevee and Cycles
Chapter 29
Unreal Engine 5 Importing and Setup of a Game Asset
Content Locked
Section 4
Final Lesson: A Realistic Game Asset
This lesson will be the last lesson of our course. In this lesson, we will be completing our game assets. This has been some journey and, in the end, you will see for yourself what you have achieved and now what is possible in the future.