Book Image

Blender to Unreal Engine - Become a Dungeon Prop Artist [Video]

By : 3D Tudor Limited By Neil Ian Bettison
Book Image

Blender to Unreal Engine - Become a Dungeon Prop Artist [Video]

By: 3D Tudor Limited By Neil Ian Bettison

Overview of this book

Have you ever wanted to build an entire game world using 3D props and assets that will populate your space and envelop players in medieval fantasy? We have designed this course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and, more importantly, learn most of the skills to create your own 3D game prop set. In this course, you will build a small armory for your dungeon’s guard room, equipped with a couple of swords and a helmet next to a table with a candle on top, burning the night away as the guard sleeps and much more. You will learn how to build 3D props such as house banners, wall cages, stocks, a stretching rack, a guillotine, traditional stocks, a straw bed, table and chairs, torches, weapons rack, candles, books, parchment, gems, and other furniture. You will also learn how to bring these 3D models and props to life with custom materials, adding decals such as straw, blood, and stamps. This course will see you learn all the techniques that pros use and how they use them. Learn how to achieve realism using custom materials to create blood spatter that will look perfect for your torture chamber at the bottom of your dungeon! Later, you will also learn how to export these assets from Blender and import them to Unreal Engine 5 so that these 3D assets can be used in any other project. By the end of this, you would have created over 50+ 3D dungeon props from scratch, which you can then use in your future projects. All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine---Become-a-Dungeon-Prop-Artist
Table of Contents (55 chapters)
17
Combining Props
34
Working with Blender Cycles X
35
Compositing Renders
36
Welcome to Realtime Rendering
37
Learning about Animation Paths
39
Exporting Blender Assets
46
Assigning Multiple Textures
48
Creating Additional Color Control for Our Materials
55
Setting Up 3D Prop Pack for Other Unreal Engine Projects
Chapter 42
Reassigning Material Instances
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Section 2
Material Instances
This lesson will walk us through the rest of the material instances and their naming. You will learn how to set them as an identical replacement for the original materials.