Book Image

Unreal Engine 4.x Projects [Video]

By : Mike Sill
Book Image

Unreal Engine 4.x Projects [Video]

By: Mike Sill

Overview of this book

<p>If you want to do more with Unreal Engine 4 and dive deep into the amazing capabilities that it has to offer, then this video is the right choice for you. In this video, you will learn how to create 2 different Unreal Engine 4 games.</p> <p>The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.</p> <p>The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 and enable you to become a pro game developer with Unreal Engine 4.</p> <h1>Style and Approach</h1> <p>This video takes a project-based approach. Over the course of the video, you’ll create 2 complete games with increasing levels of difficulty. We use illustrative examples to help you out in your own game creation process.</p>
Table of Contents (6 chapters)
Chapter 1
Getting Started With Unreal Engine 4
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Section 3
The Fundamentals of Level Design and Unreal Assets
What are we dealing with in regards to geometry and manipulating the different kinds of geometric actors in UE4? How do we utilize them to create quick and rough environments or Greyboxing? - Discuss the difference between skeletal, static, and BSP meshes - Go into what BSP is and discover its Binary property - Greybox an environment using BSP