Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Taking care of the UX


When it comes to the quality of the game, UX or user experience is the most important factor to be considered. Thus, it becomes extremely necessary to polish the UX of the game.

We can categorize UX polishing into the following categories:

  • Visual effects

  • Sound effects

  • Transaction effects

  • Action feedback

Visual effects

The user experience of a game is mostly visual. So, each visual effect adds an extra layer of polishing for the game to increase experience quality. There are several types of users. Visual effect ensures the engagement of the user. Basically, polishing visual effects means each action feedback should be visual.

For example, there are a few users who might be color blind. For them, only color visuals is not enough. This scenario may be improved by introducing visual effects with different shapes of objects or by some other action.

Sound effects

Sound defines the mood of the game. Sound designers design sounds according to the game type. There are two separate types...