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Book Overview & Buying
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Table Of Contents
Modern Game Testing
By :
Modern Game Testing
By:
Overview of this book
Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget.
The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization.
By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
Preface
Part 1: Game Testing Foundation
Chapter 1: Setting the Stage – Introduction to QA for Modern Games
Chapter 2: All Engines Go – The Basics of Game QA
Chapter 3: A Deeper Look – Types of Testing in Games
Chapter 4: Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console
Chapter 5: It Must Be Hardware: Testing Hardware in Modern Game QA
Part 2: Test Strategy and Execution
Chapter 6: Friend or Foe – Test Cases
Chapter 7: It Works on My Machine: Bug Flow
Chapter 8: I Thought I Fixed That: How to Write Efficient Bug Reports
Chapter 9: It Works, but It Hasn’t Been Tested: Testing Approach
Chapter 10: Eat, Sleep, Test, Repeat: Test Methodology
Part 3: Test Management and Beyond
Chapter 11: Are You on the Right Version? Live Ops and QA
Chapter 12: Beyond Testing – Introduction to Test Management
Chapter 13: There Are No BUGS Without U – QA and the Game Team
Index