Book Image

Learning Android Game Development

By : Malankar
Book Image

Learning Android Game Development

By: Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (11 chapters)
4
Creating Sprites and Interactive Objects

Introduction to Android N and Installation of Android SDK

Welcome to the world of Android and game development. You are about to begin a journey that will set up a foundation for you to get started with converting your wildest imaginations into games. This book will be your stepping stone to creating amazing games. If you are a complete newbie, you will go through a steep yet comfortable learning curve, and, by the end of this book, you will have created your own game.
This book's chapters have been divided into extremely easy-to-understand parts, which require no prior experience in game development. Experience in programming, however, is a must.
This chapter will guide you through an introduction to Android N along with steps for installation of required software. In short, you will be learning the following in this chapter:

  • Short introduction to Android N
  • Introduction to game development with a few examples of games that are doing well
  • Installation of Android Studio
  • Components of Android Studio and setting up for Android N
  • Quick introduction to some basic concepts in Android