Book Image

.NET Design Patterns

By : Praseed Pai, Shine Xavier
Book Image

.NET Design Patterns

By: Praseed Pai, Shine Xavier

Overview of this book

Knowing about design patterns enables developers to improve their code base, promoting code reuse and making their design more robust. This book focuses on the practical aspects of programming in .NET. You will learn about some of the relevant design patterns (and their application) that are most widely used. We start with classic object-oriented programming (OOP) techniques, evaluate parallel programming and concurrency models, enhance implementations by mixing OOP and functional programming, and finally to the reactive programming model where functional programming and OOP are used in synergy to write better code. Throughout this book, we’ll show you how to deal with architecture/design techniques, GoF patterns, relevant patterns from other catalogs, functional programming, and reactive programming techniques. After reading this book, you will be able to convincingly leverage these design patterns (factory pattern, builder pattern, prototype pattern, adapter pattern, facade pattern, decorator pattern, observer pattern and so on) for your programs. You will also be able to write fluid functional code in .NET that would leverage concurrency and parallelism!
Table of Contents (22 chapters)
.NET Design Patterns
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we created a library for producing tabular reports in various formats. In the process, we learned about creating arbitrary hierarchies of objects in a tree-structured manner. We leveraged the composite pattern to implement our hierarchy. The composites were processed using the visitor pattern. We dealt with PDF and HTML output by writing PDFVisitor and HTMLVisitor classes. Incorporating a new output format is just a matter of writing a new visitor (say, SVGVisitor), where one needs to map the contents of the document to the appropriate SVG tags. In the next chapter, we will learn about the interpreter pattern and the observer pattern by implementing a library that will help us plot arbitrary expressions as graphs.