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.NET Design Patterns

.NET Design Patterns

By : Praseed Pai, Shine Xavier
3.6 (5)
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.NET Design Patterns

.NET Design Patterns

3.6 (5)
By: Praseed Pai, Shine Xavier

Overview of this book

Knowing about design patterns enables developers to improve their code base, promoting code reuse and making their design more robust. This book focuses on the practical aspects of programming in .NET. You will learn about some of the relevant design patterns (and their application) that are most widely used. We start with classic object-oriented programming (OOP) techniques, evaluate parallel programming and concurrency models, enhance implementations by mixing OOP and functional programming, and finally to the reactive programming model where functional programming and OOP are used in synergy to write better code. Throughout this book, we’ll show you how to deal with architecture/design techniques, GoF patterns, relevant patterns from other catalogs, functional programming, and reactive programming techniques. After reading this book, you will be able to convincingly leverage these design patterns (factory pattern, builder pattern, prototype pattern, adapter pattern, facade pattern, decorator pattern, observer pattern and so on) for your programs. You will also be able to write fluid functional code in .NET that would leverage concurrency and parallelism!
Table of Contents (15 chapters)
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The observer pattern for UI events


We will use the GoF observer pattern to handle UI events in an automatic fashion. The moment an expression gets changed in the textbox, the window should get a notification about it, and if the expression is valid, the resulting expression will be rendered on the screen.

Note

While implementing the observer pattern, we have two classes-the Subject class, which represents the event source, and the Observer class, which is a list of observers (observer who are interested in listening to the event. Whenever there is a change in the text, the Subject class which represents the event source sends notification to all the sinks who have subscribed to the event.

We have already mentioned that in the case of the observer pattern, we communicate between the event source and event sinks. The event source is represented using the Subject class, and the event sink is represented using an Observer class. Let us dissect the implementation of the Observer class:

    public...
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.NET Design Patterns
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