Book Image

Python Programming Blueprints

By : Daniel Furtado, Marcus Pennington
Book Image

Python Programming Blueprints

By: Daniel Furtado, Marcus Pennington

Overview of this book

Python is a very powerful, high-level, object-oriented programming language. It's known for its simplicity and huge community support. Python Programming Blueprints will help you build useful, real-world applications using Python. In this book, we will cover some of the most common tasks that Python developers face on a daily basis, including performance optimization and making web applications more secure. We will familiarize ourselves with the associated software stack and master asynchronous features in Python. We will build a weather application using command-line parsing. We will then move on to create a Spotify remote control where we'll use OAuth and the Spotify Web API. The next project will cover reactive extensions by teaching you how to cast votes on Twitter the Python way. We will also focus on web development by using the famous Django framework to create an online game store. We will then create a web-based messenger using the new Nameko microservice framework. We will cover topics like authenticating users and, storing messages in Redis. By the end of the book, you will have gained hands-on experience in coding with Python.
Table of Contents (17 chapters)
Title Page
Copyright and Credits
Dedication
Contributors
Packt Upsell
Preface
Index

Summary


We have covered a lot of ground in this chapter; we started by creating an application on Spotify and learning our way around its developer's website. Then, we learned how to implement the two types of authentication flow that Spotify supports: the client credentials flow and the authorization flow.

In this chapter, we also implemented a whole module wrapper with some of the functionality available from Spotify's REST API.

Then, we implemented a simple terminal client where users can search for artists, browse the artist's albums and tracks, and finally play a song in the user's active device, which can be a computer, mobile phone, or even a video game console.

In the next chapter, we are going to create a desktop application that shows the number of votes given through Twitter hashtags.