Book Image

Android System Programming

By : Roger Ye, Shen Liu
Book Image

Android System Programming

By: Roger Ye, Shen Liu

Overview of this book

Android system programming involves both hardware and software knowledge to work on system level programming. The developers need to use various techniques to debug the different components in the target devices. With all the challenges, you usually have a deep learning curve to master relevant knowledge in this area. This book will not only give you the key knowledge you need to understand Android system programming, but will also prepare you as you get hands-on with projects and gain debugging skills that you can use in your future projects. You will start by exploring the basic setup of AOSP, and building and testing an emulator image. In the first project, you will learn how to customize and extend the Android emulator. Then you’ll move on to the real challenge—building your own Android system on VirtualBox. You’ll see how to debug the init process, resolve the bootloader issue, and enable various hardware interfaces. When you have a complete system, you will learn how to patch and upgrade it through recovery. Throughout the book, you will get to know useful tips on how to integrate and reuse existing open source projects such as LineageOS (CyanogenMod), Android-x86, Xposed, and GApps in your own system.
Table of Contents (15 chapters)

Graphics HAL of the Android emulator

After we have analyzed the default Gralloc module implementation, we want to briefly look at another Gralloc module implementation so that we can compare how a Gralloc module should be implemented on varying Graphic hardware.

The Gralloc module we will analyze in this section is the Gralloc module used by the Android emulator. The default Gralloc module gralloc.default.so only uses framebuffer devices and it doesn't use GPU. If the default Gralloc module is used, OpenGL support has to be implemented in the software layer. This is the case with VirtualBox for the time being, since there is no Mesa/DRM-compliant implementation in the VirtualBox host side for OpenGL. This doesn't mean VirtualBox doesn't support OpenGL. It does support OpenGL and 3D hardware acceleration, but the implementation is not compliant with the open source Mesa/DRM architecture.

If you are...