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  • Book Overview & Buying Blender 3D Printing by Example
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Blender 3D Printing by Example

Blender 3D Printing by Example

By : Vicky Somma
4.3 (14)
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Blender 3D Printing by Example

Blender 3D Printing by Example

4.3 (14)
By: Vicky Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)
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Making Organic Shapes with the Subdivision Surface Modifier

The projects so far have been very geometric, with precise measurements. In this next section of the book, you will work with a more fluid and artistic project. You'll learn how the Subdivision Surface Modifier can be combined with mesh modeling to make more organic shapes. In this chapter, we'll start modeling a human hand. The skills include the following:

  • Thinking ahead about finger placement and print overhangs
  • Starting the model from either a cube or a plane
  • Filling out the hands and fingers with Loop Cut and Slide, Extrude, and Scale
  • Rotating specific faces
  • Adding a Subdivision Surface Modifier and adjusting its View property
Visually different images
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Tech Concepts
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Programming languages
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Blender 3D Printing by Example
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