Book Image

Tkinter GUI Application Development Blueprints - Second Edition

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints - Second Edition

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (12 chapters)

Paint Application

We used the Canvas widget to define a custom widget in Chapter 5, Building an Audio Player. The Canvas widget is truly one of Tkinter's highlights. It is an incredibly powerful and flexible widget. Let's, therefore, devote most of this chapter to looking at the Canvas widget in detail.

We will now develop a paint application. The application will let the user draw freehand lines, straight lines, circles, rectangles, arcs, and other polygons. It will also let the user define new complex shapes.

In addition to exploring the Canvas widget, we will also develop a tiny GUI framework on top of the Tkinter interface. As you will see, frameworks are a great way to maximize code reuse. This makes them a powerful tool for Rapid Application Development (RAD).

Some of the key learning objectives for this chapter are as follows:

  • Master the Canvas widget API
  • Learn...