Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Tracking an object based on color


In this recipe we will show how to track objects with a specified color using the OpenCV library.

Getting ready

In this recipe we will use OpenCV, so please refer to the Integrating with OpenCV recipe from Chapter 3, Using Image Processing Techniques. We will also need InterfaceGl which is covered in the Setting up a GUI for parameter tweaking recipe from Chapter 2, Preparing for Development.

How to do it…

We will create an application that tracks an object with a selected color.

  1. Include the necessary header files:

    #include "cinder/gl/gl.h"
    #include "cinder/gl/Texture.h"
    #include "cinder/Surface.h"
    #include "cinder/ImageIo.h"
    #include "cinder/Capture.h"
    #include "cinder/params/Params.h"
    #include  "CinderOpenCV.h"
  2. Add members to store the original and processed frame:

    Surface8u   mImage;
  3. Add members to store the tracked object's coordinates:

    vector<cv::Point2f> mCenters;
    vector<float> mRadius;
  4. Add members to store the parameters that will be passed to the...