Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

How it works…


Now, we will explain how each technique works.

Drawing history

The idea behind this method is very simple, instead of clearing the drawing area, we are continuously drawing semi-transparent rectangles that cover old drawing states more and more. This very simple method can give you interesting effects with particles. You can also manipulate the opacity of each rectangle by changing the alpha channel of the rectangle color, which becomes a color of the background.

Tail as a line

To draw a tail with lines, we have to store several particle positions and draw a line through these locations with variable opacity. The rule for opacity is just to draw older locations with less opacity. You can see the drawing code and alpha channel calculation in step 4