Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving window content as an image


In this example we will show you how to save window content to the graphic file and how to implement this functionality in your Cinder application. This could be useful to save output of a graphics algorithm.

How to do it…

We will add a window content saving function to your application:

  1. Add necessary headers:

    #include "cinder/ImageIo.h"
    #include "cinder/Utilities.h"
  2. Add property to your application's main class:

    bool mMakeScreenshot;
  3. Set a default value inside the setup method:

    mMakeScreenshot = false;
  4. Implement the keyDown method as follows:

    void MainApp::keyDown(KeyEvent event)
      {
      if(event.getChar() == 's') {
      mMakeScreenshot = true;
        }
      }
  5. Add the following code at the end of the draw method:

    if(mMakeScreenshot) {
    mMakeScreenshot = false;
    writeImage( getDocumentsDirectory() / fs::path("MainApp_screenshot.png"), copyWindowSurface() );
    }

How it works…

Every time you set mMakeScreenshot to true the screenshot of your application will be selected and saved. In...