Book Image

BlackBerry Java Application Development

Book Image

BlackBerry Java Application Development

Overview of this book

BlackBerry Smartphone was once the domain of jet-setting business users with power suits. Now you can hardly go anywhere without seeing someone using a BlackBerry to check their messages or make a call. It's this kind of explosive growth that makes the BlackBerry ecosystem a great place to develop and market applications through the BlackBerry App World store—this book shows you how to do just that! This step-by-step guide gives you a hands-on experience of developing innovative Java applications for your BlackBerry. With the help of this book, you will learn to build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs. It explores the powers of Blackberry and helps you develop professional and impressive Java applications. The book teaches how to write rich, interactive, and smart BlackBerry applications in Java. It expects the readers to know Java but not Java Mobile or the BlackBerry APIs. We will learn to build rich, interactive, and smart Java applications for the BlackBerry. The book will cover UI programming, data storage, programming network, and internet API apps. As we move on, we will learn more about the BlackBerry's device features, such as messaging, GPS, multimedia, contacts and calendar, and so on.This book also helps you build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs.
Table of Contents (18 chapters)
BlackBerry Java Application Development
Credits
About the Author
Acknowledgement
About the Reviewers
Preface

Chapter 6. Going Deeper into the UI

In the last chapter, we covered all of the basic user interface elements of the SDK. Each of these fields have a specific purpose and implement a little more functionality. We covered them in detail so that you can choose the right field for the right job when building an application. But that's not all of them! This chapter will continue where the other left off and cover the remaining advanced Field classes. I call these advanced classes because they will require more programming in order to make them work than just to create an instance and add it to the Screen.

This chapter picks up where the previous one left off. In this chapter, you will:

  • Learn to use the advanced fields such as TreeField and ListField

  • Study what a layout manager is and how is it used

  • Manage more than one screen in an application

  • Create and use dialogs to notify the user of a choice or collect information

  • Learn the changes that are needed to interface with touchscreens such as the BlackBerry...