Book Image

Flash Development for Android Cookbook

By : Joseph Labrecque
Book Image

Flash Development for Android Cookbook

By: Joseph Labrecque

Overview of this book

Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with. The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market. The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform. In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Retrieving map data through geolocation coordinates


To retrieve a map through the use of geolocation coordinates is one of the fundamental uses of the ActionScript Geolocation API. In this recipe, we will examine how to render a map on the Stage and generate a marker based on latitude and longitude coordinates reported by the device geolocation sensors using the Google Maps API for Flash.

Getting ready...

There are a few steps we will need to take before getting into the recipe itself. These steps will prepare our project with the proper code libraries and allow us access to the Google Maps services:

  1. 1. First, we must download the Google Maps API for Flash from http://code.google.com/apis/maps/documentation/flash/

  2. 2. The package will include two separate .swc files. One for Flex, and the other for ActionScript projects. In this example, we will extract the pure AS3 .swc to our local hard drive.

  3. 3. From the same URL (in the first point) click on the link that reads Sign up for a Google Maps API...