Book Image

Flash Development for Android Cookbook

By : Joseph Labrecque
Book Image

Flash Development for Android Cookbook

By: Joseph Labrecque

Overview of this book

Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with. The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market. The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform. In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Anticipating Android Compatibility Filtering


Depending upon which APIs is used in a particular application, some Android devices may not be able to provide access to expected sensors or hardware hooks. If a user downloads an application which does not work as expected, that user will become frustrated and will most likely provide us with a poor rating and perhaps even a nasty comment. Luckily, there is a bit of filtering that the Android Market can perform, on our behalf, to ensure that only devices which support our application will be served the option to download and install it.

How to do it...

Modify the Android Manifest file to specify which particular features are required by our application:

  1. 1. Find the AIR descriptor file in your project. It is normally named something like {MyProject}-app.xml as it resides at the project root.

  2. 2. Browse the file for a node named <android>; within this node will be another called <manifestAdditions>, which holds a child node called <manifest...