Book Image

Flash Development for Android Cookbook

By : Joseph Labrecque
Book Image

Flash Development for Android Cookbook

By: Joseph Labrecque

Overview of this book

Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with. The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market. The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform. In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Generating audio tones for your application


Packing a lot of sound files into an application is one method of including audio. Another method is the runtime generation of sound data. We'll produce some simple sine tones in this recipe, which vary based upon detected touch pressure.

How to do it…

We will examine how to generate audio sample byte data based upon user touch pressure and feed this into a Sound object to generate a variety of tones:

  1. 1. First, import the following classes into your project:

    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.SampleDataEvent;
    import flash.events.TouchEvent;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.ui.Multitouch;
    import flash.ui.MultitouchInputMode;
    import flash.utils.ByteArray;
    import flash.text.TextField;
    import flash.text.TextFormat;
    
  2. 2. For this recipe, we must declare a number of different objects up front. We will begin with a sound object pair consisting...