Book Image

Xcode 4 Cookbook

By : Steven F. Daniel
Book Image

Xcode 4 Cookbook

By: Steven F. Daniel

Overview of this book

<p>The release of iOS 6 comes packed with over 1,500 new APIs and 200 new features. Xcode 4 Cookbook will teach youhow to integrate iCloud storage and how to go about using the Facebook and OpenGraphi APIs, as well as providing you with practical step-by-step recipes covering User Interfaces, data management, multimedia, localisation services and maps, right through to application deployment to the Apple App Store. You will soon be mastering the technology and the skills needed to create some amazing applications.<br /><br />"Xcode 4 Cookbook" will help you learn how to build some powerful applications using iOS 6 and the various frameworks. You will soon master how to incorporate iCloud, Facebook, and the OpenGraph APIs and apply various image filters and transitions using Core Image integration within your applications. By using the book’s step-by-step approach, you will soon master the technology and the skills needed to create some amazing applications.<br /><br />"Xcode 4 Cookbook" provides you with the skills and knowledge and practical recipes on how to go about developing useful applications that can be used within the industry.<br /><br />You will start by learning how to go about downloading and installing the Xcode Development Tools, learn about Interface Builder to create the visual user interfaces, connecting the objects using Outlets and Actions, and learn how to compile/debug your applications.<br /><br />Finally, you will learn how to capture media with the iOS camera and play back video content using Airplay to wirelessly stream videos to an Apple TV device, using the AV Foundation framework, as well as using the Core Image and Core Graphics frameworks to create amazing image effects using the built-in features.</p>
Table of Contents (19 chapters)
Xcode 4 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing and filling shapes


In this recipe we will take a look at how easy it is to draw and fill a series of shapes on to the screen.

Getting ready

Following on from our previous recipe, create a new Single View Application, and name it ShapesDrawExample. Create a custom view and name it ShapesView.

How to do it...

To begin, follow these simple steps as outlined in the following order:

  1. Open the ShapesView.m implementation file from the Project Navigator window.

  2. Modify the drawRect: method as shown in the following code snippet.

    - (void)drawRect:(CGRect)rect
    {
       // Set up and initialize our Graphics Context
       CGContextRef context = UIGraphicsGetCurrentContext();
       CGContextClearRect(context, rect);
       
       // Draw our Circle to our view
       CGContextSetFillColorWithColor(context, [UIColor
       redColor].CGColor);
       CGContextAddEllipseInRect(context, CGRectMake(50,50,150,150));
       CGContextFillPath(context);
       
       // Draw Square to the Screen
       CGContextSetFillColorWithColor(context, [UIColor...