Book Image

Python Geospatial Development - Third Edition

By : Erik Westra
Book Image

Python Geospatial Development - Third Edition

By: Erik Westra

Overview of this book

Geospatial development links your data to locations on the surface of the Earth. Writing geospatial programs involves tasks such as grouping data by location, storing and analyzing large amounts of spatial information, performing complex geospatial calculations, and drawing colorful interactive maps. In order to do this well, you’ll need appropriate tools and techniques, as well as a thorough understanding of geospatial concepts such as map projections, datums, and coordinate systems. This book provides an overview of the major geospatial concepts, data sources, and toolkits. It starts by showing you how to store and access spatial data using Python, how to perform a range of spatial calculations, and how to store spatial data in a database. Further on, the book teaches you how to build your own slippy map interface within a web application, and finishes with the detailed construction of a geospatial data editor using the GeoDjango framework. By the end of this book, you will be able to confidently use Python to write your own geospatial applications ranging from quick, one-off utilities to sophisticated web-based applications using maps and other geospatial data.
Table of Contents (20 chapters)
Python Geospatial Development Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, we made a number of improvements to the DISTAL application, fixing various usability and performance issues. Along the way, we learned about the anti-meridian line and how to deal with country outlines that span it. We saw how to add a zoom feature to our CGI scripts so that the user can accurately click on a desired search point, and we saw the effect that having huge polygons can have on the performance of our system. We then learned how to split those large polygons into smaller overlapping tiles that can be used to display a small portion of the high-resolution shoreline without affecting performance.

We now have a fully functioning version of the DISTAL system. If you wanted to, you could publish the DISTAL system on a public web server, making it available for anyone to use. However, DISTAL is implemented as a series of CGI scripts, which is a very rudimentary way of implementing a web application. In the next chapter, we will look at a web framework called...