Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Generating a sine oscillator


In this recipe, we will learn how to generatively create a sine wave oscillator by manipulating the sound card's PCM (Pulse-code Modulation ) audio buffer. The frequency of the sine wave will be defined by the mouse's y coordinate.

We will also draw the sine wave for a visual representation.

Getting ready

Include the following files:

#include "cinder/audio/Output.h"
#include "cinder/audio/Callback.h"
#include "cinder/Rand.h"
#include "cinder/CinderMath.h"

And add the following useful using statements:

using namespace ci;
using namespace ci::app;
using namespace std;

How to do it…

We will create a sine wave oscillator using the following steps:

  1. Declare the following member variables and the callback method:

    void audioCallback( uint64_t inSampleOffset, uint32_t ioSampleCount, audio::Buffer32f *buffer );
    float mFrequency;
    float mPhase, mPhaseAdd;
    vector<float> mOutput;
  2. In the setup module we will initialize the variables and create the audio callback using the following...