Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Animating text around curves


In this recipe, we will learn how we can animate text around a user-defined curve.

We will create the Letter and Word classes to manage the animation, a ci::Path2d object to define the curve, and a ci::Timer object to define the duration of the animation.

Getting ready

Create and add the following files to your project:

  • Word.h

  • Word.cpp

  • Letter.h

  • Letter.cpp

How to do it…

We will create a word and animate its letters along a ci::Path2d object. Perform the following steps to do so:

  1. In the Letter.h file, include the necessary to use the text, ci::Vec2f, and ci::gl::Texture files.

    Also add the #pragma once macro

    #pragma once
    
    #include "cinder/vector.h"
    #include "cinder/text.h"
    #include "cinder/gl/Texture.h"
  2. Declare the Letter class with the following members and methods:

    class Letter{
    public:
        Letter( ci::Font font, conststd::string& letter );
    
        void draw();
        void setPos( const ci::Vec2f& newPos );
    
        ci::Vec2f pos;
        float rotation;
        ci::gl::Texture texture...