Book Image

Hands-On GPU Computing with Python

By : Avimanyu Bandyopadhyay
Book Image

Hands-On GPU Computing with Python

By: Avimanyu Bandyopadhyay

Overview of this book

GPUs are proving to be excellent general purpose-parallel computing solutions for high-performance tasks such as deep learning and scientific computing. This book will be your guide to getting started with GPU computing. It begins by introducing GPU computing and explaining the GPU architecture and programming models. You will learn, by example, how to perform GPU programming with Python, and look at using integrations such as PyCUDA, PyOpenCL, CuPy, and Numba with Anaconda for various tasks such as machine learning and data mining. In addition to this, you will get to grips with GPU workflows, management, and deployment using modern containerization solutions. Toward the end of the book, you will get familiar with the principles of distributed computing for training machine learning models and enhancing efficiency and performance. By the end of this book, you will be able to set up a GPU ecosystem for running complex applications and data models that demand great processing capabilities, and be able to efficiently manage memory to compute your application effectively and quickly.
Table of Contents (17 chapters)
Free Chapter
1
Section 1: Computing with GPUs Introduction, Fundamental Concepts, and Hardware
5
Section 2: Hands-On Development with GPU Programming
11
Section 3: Containerization and Machine Learning with GPU-Powered Python

How the gaming industry made GPU computing affordable for individuals

Gaming is over a $100 billion USD industry. But way back in the 1950s, video games were purely made for academic purposes. Video games were a medium to demonstrate the capabilities of a newly invented technology. They were also a good application to test AI applications through tic-tac-toe or chess. But access to such platforms was still limited to computer lab environments.

Spacewar became the first purpose-built computer game in 1962.

By the 1970s, the area of gaming started to change. Arcade gaming became very popular. The PC gaming landscape took proper shape in the 80s with programmable computers in almost every household equipped with popular games such as Super Mario Bros, Donkey Kong, Prince of Persia, and more.

The 90s saw the emergence of legendary games such as Doom and Quake, which radically changed...