So, why do we need DRQN when our DQN performed at a human level at Atari games? To answer this question, let us understand the problem of the partially observable Markov Decision Process (POMDP). An environment is called a partially observable MDP when we have a limited set of information available about the environment. So far, in the previous chapters, we have seen a fully observable MDP where we know all possible actions and states—although the agent might be unaware of transition and reward probabilities, it had complete knowledge of the environment, for example, a frozen lake environment, where we clearly know about all the states and actions of the environment; we easily modeled that environment as a fully observable MDP. But most of the real-world environments are only partially observable; we cannot see all the states. Consider the agent learning to walk in...
Hands-On Reinforcement Learning with Python
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Hands-On Reinforcement Learning with Python
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Overview of this book
Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. Hands-On Reinforcement learning with Python will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms.
The book starts with an introduction to Reinforcement Learning followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms and concepts, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. This example-rich guide will introduce you to deep reinforcement learning algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many more of the recent advancements in reinforcement learning.
By the end of the book, you will have all the knowledge and experience needed to implement reinforcement learning and deep reinforcement learning in your projects, and you will be all set to enter the world of artificial intelligence.
Table of Contents (16 chapters)
Preface
Free Chapter
Introduction to Reinforcement Learning
Getting Started with OpenAI and TensorFlow
The Markov Decision Process and Dynamic Programming
Gaming with Monte Carlo Methods
Temporal Difference Learning
Multi-Armed Bandit Problem
Deep Learning Fundamentals
Atari Games with Deep Q Network
Playing Doom with a Deep Recurrent Q Network
The Asynchronous Advantage Actor Critic Network
Policy Gradients and Optimization
Capstone Project – Car Racing Using DQN
Recent Advancements and Next Steps
Assessments
Other Books You May Enjoy
Customer Reviews