Book Image

SAFe® Coaches Handbook

By : Darren Wilmshurst, Lindy Quick
Book Image

SAFe® Coaches Handbook

By: Darren Wilmshurst, Lindy Quick

Overview of this book

The Scaled Agile Framework (SAFe®) is widely recognized as an eff ective methodology for implementing Agile practices at the Enterprise level. However, the complexity of SAFe® can make it challenging for Teams and organizations to determine which practices can be safely adapted to their unique needs. Although SAFe® is a framework rather than a set of rules, promoting adaptation, it’s crucial to understand why SAFe® practices are designed the way they are along with the consequences of modifying them. The SAFe® Coaches Handbook is a comprehensive resource that goes beyond a how-to guide, providing a deep understanding of SAFe® principles and practices. The chapters are designed in a way to teach you how to successfully implement SAFe® in your organization and eff ectively manage the Team’s Backlog while avoiding common pitfalls. You’ll discover optimal ways to create SAFe® Teams and run successful Events. You’ll also learn how to plan Agile Release Trains (ARTs), manage the ART Backlog, conduct PI Planning, and grasp the importance of Value Stream Identifi cation in driving value delivery. By the end of this book, you’ll be armed with practical tips and advice to help you successfully customize the Scaled Agile Framework to your Enterprise’s needs while preserving the aspects that make it work successfully.
Table of Contents (26 chapters)
Free Chapter
2
Part 1: Agile Teams
7
Part 2: Agile Release Trains
13
Part 3: Portfolio
20
Chapter 17: Embracing Agility and Nurturing Transformation
21
Glossary
Appendix A

The Innovation and Planning Iteration

The Innovation and Planning (IP) Iteration occurs at the end of each Planning Interval (PI) and serves multiple purposes. The IP Iteration provides dedicated time for several different activities teams and individuals may undertake, depending on their needs and maturity:

  • Innovation: Innovation gives the team time and space to research new technologies, try out new ideas, and create a thinking space to drive better solutions in the future. Teams often do this via hack-a-thon, leveraging design thinking, finding solutions to technical issues, and so on.
  • Continuing education: Teams should try and learn new technologies or enhance and build existing skills. They can attend training classes and generally work to expand their T-shaped skills.
  • Team/ART building: Improve collaboration between the teams with team-building exercises. Alternatively, they can work collectively to update and refine the various Definitions of Ready, Definitions...