Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By : Jim Cooling
Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By: Jim Cooling

Overview of this book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system. The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design. Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications. Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design. By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.
Table of Contents (16 chapters)
Preface
15
Glossary of terms

2. The Search for Dependable Software

Many steps have to be taken to combat the problems of poor software. Proper system specification, defined design methods, high-level language support, and good development tools all contribute toward a solution. However, to appreciate their use (instead of merely knowing what they do), we must understand what they aim to achieve. To answer that, we need to know where, why, and how software problems arise. Then, at least, we can define the features of software and software design that can eliminate such problems.

The aims of this chapter are to:

  • Show where, why, and how software errors arise
  • Explain why, in the real world, the development of fault-free systems cannot be achieved
  • Distinguish between correct, reliable, and safe software
  • Establish that dependable software should be a primary design aim
  • Highlight the importance and influence of the software operating environment
  • Establish the basics of good software...